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Humber Arboretum, 2026

A wayfinding signage system made for cognitive accessibility.

SCOPE

Information Design
Experience Design

ROLE

Information &
Experience Designer

TOOLS USED

Adobe Illustrator
Adobe InDesign

elevation of signage system

THE PROBLEM

The Humber Arboretum's signage system is inconsistent, and has lots of accessibility issues. This makes wayfinding challenging for everyone, but especially those who may need cognitive accessibility.


redesigned humber arboretum logo

THE RESEARCH

In order to solve this problem, I did research into what the pain points and needs are of those who face cognitive challenges. This showed me what I needed to prioritize when designing my signage system. I grouped this information into 3 clear solutions.

image with text displaying needs of users image with text displaying needs of users image with text displaying needs of users

THE VISUALS

When creating the visual system, the colours needed to work well with the environment, and be different or bright enough to stand out against it, but not too vibrant that it makes the information hard to read or process. The typeface choices needed to be simple, easy to read from far away, and stand out against the colour choices. The icons needed to be simple, and have words that related to the icon, so they can be easily understood.

image redesigned icons for signage system image of typography choices image of colour palette image of typography choices

THE PROCESS

After deciding on the visual system, I worked on the dimensions. This was important to ensure readability, and to make them noticeable.


image showing scaled drawings of signs

image showing scaled drawings of signs

THE SOLUTION


image of park entryway and visitors centre signs
image of information kiosk and identification sign

image of large and small directional signs

image of hiking trail map

image of 4 warning signs

image of 2 educational signs

image showing all signs together